More to the point, AMD's reference drivers won't work with their switchable graphics solution regardless. Why that matters is that Sony isn't participating in AMD's mobile driver program. Our test suite is sufficiently old at this point that we didn't encounter any difficulties, but we'll be revamping our games list in the near future. One other item we need to mention with regards to gaming is the drivers.
Hopefully when Ivy Bridge hits, we'll finally see the end of discrete mobile GPUs below the GT 525M/HD 6630M. Like the old GeForce G 310M and the current GT 520M/520MX, we just don't see much point in continuing to include barely-faster-than-IGP discrete GPUs.
If gaming on the VAIO S is going to be any kind of priority, you'll likely be better off investing in the offered AMD Radeon HD 6630M upgrade as the 6470M is just too meager for any serious use. I think what may really be damning are the results for the entry-level NVIDIA GeForce GT 425M (slower than the current generation GeForce GT 525M), which consistently outpaces the 6470M and offers Optimus technology, allowing the ASUS U41JF to eschew muxes entirely.Īt our "Medium" settings the 6470M starts to separate from Intel's HD 3000, but it's still never quite enough to really justify its inclusion. A downclocked HD 6630M would have been a far better choice for a discrete GPU.Īt no point in our "low" testing suite does the VAIO's HD 6470M mean the difference between playable and not playable compared to the HD 3000, and in every situation but the notoriously CPU-limited StarCraft II it falls behind Llano.
Intel's HD 3000 integrated graphics aren't spectacular, but the 6470M isn't either. The Sony VAIO S' AMD Radeon HD 6470M is going to be good enough for light gaming (really, the lightest of gaming), but as you'll see from our test results, I still really have to question the point of even including it along with the muxes and additional hardware and cooling complications it brings.